Monday, July 31, 2017

Last Stand of Ferrus Manus

   The Iron hands make their landing on 5th planet of the Isstvan system, in an attempt to bring to account the traitorous followers of the Warmaster Horus Lupercal.  Ferrus Manus finds his brother Fulgrim in the midst of the chaotic melee to settle a score, and bring him to account for his treachery.
   This is a giant digital painting I’ve been working on for the past few weeks. I really wanted to try and push myself to do much more detail than I normally do, while still trying to make the Primarchs the center of attention.. I liked the idea of having a pile of Space Marines casualties from both sides laying around in the foreground to show the carnage of the Drop Site Massacre.
Below is a step-by-step animation of the work in progress

Sunday, July 30, 2017

Zoo Sketching

Recently I took a trip to the zoo to get back to nature and relax a little bit. These were done using water color pencils and a water brush in a watercolor sketchbook.

Sunday, July 23, 2017

Last Stand of Ferrus Manus (Drawing stage)

On the rocky slopes of Isstvan 5 defensive positions held by the Emperors Children are being bombarded by loyalist legions from orbit. The Iron hands attempt to over run the battlements of the traitor marines, only to have their chapters worst nightmares realized.

This is giant drawing I am currently working on painting it digitally. It measures 35x30 inches, one of the biggest illustrations  in the last few years, its going to take forever to paint. I did this on Strathmore sketch paper, which I really like most of Strathmore's papers, but I have to say I really dislike the sketch paper. The pencil kept making grooves in the paper no matter how light I drew and it showed in the final image, it might be ok for charcoal or something. Below are the preliminary thumbnails.

Thursday, July 6, 2017

The Four Kingdoms


I wanted to show some thumbnails for a new project I am working on called the Four Kingdoms. This will be a game available on Kickstarter coming in early 2018. The premise of the game is kingdom building where you compete against up to four other players to advance your kingdoms military and technological achievements. The game starts out in the era of Middle Ages Europe and as the game progresses you gain victory points for growth of culture, social advancements, and military conquest. As players progress their kingdoms the game culminates in the end of the era and birth of the renaissance. 

The game is similar to Settlers of Catan but does not rely on dice rolling mechanics for resources and expanding their domain. We tried to work in lots of historical significance that let to advancements of western civilization, so it has that aspect too. It also vaguely reminded me of the Warcraft games where you construct building and upgrade them to get better benefits, but without the orks, ogres, and elves.

These are some preliminary sketches that are done for almost all projects I work on just to get an idea of the different visual interpretations of the concept. I try to come up with at least three unique concepts for each idea just to give more options to choose from.
There were four basic visual formats I utilized for this, the top down isometric perspective for the buildings, character portraits, event scenes, and the illuminated manuscript style.

Below are some of the mock-ups for card layout ideas and icons, which is a complete job in itself.   I want to try something very unique for these but its going to take a lot of  precise geometry.

 I will be posting more on this project as it evolves over the coming months.